Hello, I am new to these forums but I have been watching your tutorials and I think they are very clear and educating. I am here because I am interested in learning C++, obviously.
Some of my hobbies are playing text-based graphical MUDs and the guitar. But for right now, I'm more interested in a certain program I would like help with creating for a game.
I've put a lot of thought into this. Basically what needs to happen for this stat roller to work is a program that can use x-y cords on your screen, that can check the pixels located in the area, if the pixels are the color needed then it will be accepted and move on to the next x-y cord(Perfect stats are yellow and regulars are blue). You would also need like 6 "markers" or "points" for each stat, so when you start up the program it would be like..roll untill you see perfect strength, now mark 6 or so coordinates on the max strength number, just to make sure the roller will recognize it's perfect. And you would do that with the rest of the stats as well. So it would take a little time to set up before you could actually run the roller. If all 6 are the right color then it will be perfect stats.
It's a custom mud client, it has 6 stats. it's multi-line and it asks a question every once in a while to throw off rollers. But to avoid that what the program would do is if it asks one of these questions, bam, close the game, click automatically re-run it and have it start rolling again. That would save from having to come up with something to do the actual math for you. You would have to come up with 20-30 available names before starting the program, so it will use those names every time it either restarts or saves a character.
I must admit, obviously I want an advantage on the game..but after putting this much thought into it..I've become really interested in making my idea come to life.
These are useful images to get an idea of what i'm talking about. Any ideas on how I could create such a program would be greatly appreciated, thank you in advance.
